﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using OOAD_Project_Engine.Foundation.Interfaces;

namespace OOAD_Project_Editor.Foundation
{
    interface ISelection : IGameComponent, Microsoft.Xna.Framework.IDrawable
    {
        IEntity Target { get; set; }
        void DragStarted();
        void Draging();
        void DragEnded();

    }
}
